[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Public WebGL] Re: Angle
No, I remember someone from Mozilla having the stats for Firefox users. Hoping they can post them again. Think it was Benoit.
On Monday, March 12, 2012, Kornmann, Ralf <firstname.lastname@example.org> wrote:
> Was this a question for me?
> In this case I am not sure what you are asking.
> Von: email@example.com [firstname.lastname@example.org] im Auftrag von John Davis [email@example.com]
> Gesendet: Montag, 12. März 2012 17:09
> An: Kornmann, Ralf
> Cc: Vladimir Vukicevic; firstname.lastname@example.org; public webgl
> Betreff: Re: Angle
> What are the stats for win7 with no gpu, or blacklisted gpu?
> On Monday, March 12, 2012, Kornmann, Ralf <email@example.com> wrote:
>> Sure a DX11 port of Angle is needed first. But if this is done adding WARP support is pretty easy.
>> I am currently checking how much work it will be to port Angle to DX11.
>> From: firstname.lastname@example.org [mailto:email@example.com] On Behalf Of Vladimir Vukicevic
>> Sent: Monday, March 12, 2012 15:46 PM
>> To: Kornmann, Ralf
>> Cc: firstname.lastname@example.org; public webgl
>> Subject: Re: [Public WebGL] Angle
>> On Mon, Mar 12, 2012 at 10:37 AM, Kornmann, Ralf <email@example.com> wrote:
>> WARP requires DX11.
>> DX11 requires Vista SP1.
>> AFAIK, WARP also only implements the DX10/11 API; ANGLE uses DX9, so it would have to be heavily rewritten to be able to take advantage of WARP even when it's available.
>> - Vlad