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[Public WebGL] RE: Angle

Was this a question for me?
In this case I am not sure what you are asking.

Von: unicomp21@gmail.com [unicomp21@gmail.com] im Auftrag von John Davis [jdavis@pcprogramming.com]
Gesendet: Montag, 12. März 2012 17:09
An: Kornmann, Ralf
Cc: Vladimir Vukicevic; jdavis@pcprogramming.com; public webgl
Betreff: Re: Angle

What are the stats for win7 with no gpu, or blacklisted gpu?

On Monday, March 12, 2012, Kornmann, Ralf <rkornmann@ea.com> wrote:
> Sure a DX11 port of Angle is needed first. But if this is done adding WARP support is pretty easy.
> I am currently checking how much work it will be to port Angle to DX11.
> -Ralf
> From: vladimirv@gmail.com [mailto:vladimirv@gmail.com] On Behalf Of Vladimir Vukicevic
> Sent: Monday, March 12, 2012 15:46 PM
> To: Kornmann, Ralf
> Cc: jdavis@pcprogramming.com; public webgl
> Subject: Re: [Public WebGL] Angle
> On Mon, Mar 12, 2012 at 10:37 AM, Kornmann, Ralf <rkornmann@ea.com> wrote:
> WARP requires DX11.
> DX11 requires Vista SP1.
> AFAIK, WARP also only implements the DX10/11 API; ANGLE uses DX9, so it would have to be heavily rewritten to be able to take advantage of WARP even when it's available.
>    - Vlad