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Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1

On 25/01/2012 17:34, Cedric Vivier wrote:
Seems to me the first paragraph should be moved to the end so that the
behavior when no compressed texture extension is enabled ("generate an
INVALID_ENUM error and return immediately") takes precedence.
INVALID_OPERATION should take precedence when no texture is bound. The spec. is correct.