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Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter

On Thu, Jan 12, 2012 at 9:14 PM, James Robinson <jamesr@google.com> wrote:
> Perhaps browsers can improve, but there's no magic here and no such thing as
> a free lunch. Garbage collection tuning is a series of tradeoffs. A win on
> this use case will be a loss on other use cases.  No matter how good the GC
> is it can only support a finite amount of object allocations per frame
> without dropping them.
Firefox does not seem suffer this effect as badly as chrome does.
Python can allocate 128'000 objects per frame and never drops a single
frame to the 60FPS target.

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