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Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter

On Thu, Jan 12, 2012 at 7:58 PM, Gregg Tavares (wrk) <gman@google.com> wrote:
> How would this help? you'd need 2 offsets, one into the buffer, another into
> the array. There's already a way to specify that. It's called creating a
> view. No need for 2 ways to achieve the same thing. One way = less bloat,
> less browser code, less chance for bugs, less error handling, less
> specification needed,
So since this is not usable for certain use-cases right now, what's
the timeline to fix the tests I just posted so we can forget about
this debate and treat views as if they where cost-free pointers?

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