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Re: [Public WebGL] Shared resources between contexts

On Fri, Jan 6, 2012 at 8:57 AM, Glenn Maynard <glenn@zewt.org> wrote:
> ctx1 = canvas1.getContext("webgl");
> if(ctx1.getExtension("WEBGL_shared_contexts") == null)
>    throw "Shared contexts are not supported";
> ctx2 = canvas2.getContext("webgl", { sharedContext: ctx1 });

Although I would prefer it if all contexts were simply shared by
default in order to have as little friction between engines /
libraries as possible, Glenn's proposal could be satisfactory for me.

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