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Re: [Public WebGL] Please review getShaderPrecisionFormat call

On Thu, Dec 1, 2011 at 7:31 PM, Cedric Vivier <cvivier@mozilla.com> wrote:
> On Fri, Dec 2, 2011 at 08:53, Kenneth Russell <kbr@google.com> wrote:
>> Thanks Glenn and James. The spec for getShaderPrecisionFormat's been
>> tweaked, and also getUniformLocation while I was at it.
> Looks like we'd like the same for getActiveAttrib and getActiveUniform.

Fixed these up. The changes may take a few minutes to propagate out.

> I'm not sure about what we should do with getContextAttributes?
> Currently the spec seems to imply that it returns one singleton
> attributes object for the context ("the"), is it intended?

This was fixed in an earlier update.


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