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Re: [Public WebGL] Shared resources between contexts

There seem to be 3 basic concepts of interaction far as I could see:

#1 Sharing of resources between different contexts (buffers, textures)

#2 Sharing one context between different canvas instances and selection of frontbuffer to target a particular canvas. This seems to be a special case of #1 and can be fully satisfied with resource sharing (also please don't use the term "multiple render targets" for this. That term is reserved for a different feature).

#3 Using multiple contexts for one canvas (kind of context linking). This is already possible with getting the context of an existing canvas.