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[Public WebGL] Shared resources between contexts



Hi all, 

What is the feeling on the list for making shared resources available to multiple WebGL contexts? Gregg mentions in http://games.greggman.com/game/webgl-techniques-and-performance/ that there's been some interest in doing this in the past but wasn't a priority (at the time). Unfortunately I haven't managed to dig up any previous discussions though.

Regards,
Rehno