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Re: [Public WebGL] Help with the WebGL Context Lost specification
On Wed, Dec 14, 2011 at 2:07 PM, Gregg Tavares (wrk) <email@example.com>
Maybe you want want to change the spec to make that clearer?
That's all I'm suggesting. The spec could be clearer by hooking up to OpenGL's error handling directly, instead of "overriding" getError the way it does now. It's just an error like any other.