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Re: [Public WebGL] Help with the WebGL Context Lost specification
(Another gigantic email...)
On Wed, Dec 14, 2011 at 11:54 AM, Benoit Jacob <email@example.com>
The current spec says (IIUC) that the first WebGL call, and only the first call, following a context loss, should generate an WEBGL_CONTEXT_LOST error.
All it says is:
- GLenum getError()
(OpenGL ES 2.0 §2.5, man page)
If the context's webgl context lost flag is set,
CONTEXT_LOST_WEBGL the first time this method is
called. Afterward, returns
NO_ERROR until the context has
The ED puts it differently, but has the same effect.
So IIUC it requires the implementation to keep track of whether a WebGL call was already made since the context loss.