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Re: [Public WebGL] WebGL NPOT texture support

On Nov 17, 2011, at 7:24 AM, Tony Parisi wrote:

> Benoit -
> Wouldn't another option be to have the browser implementation resample any NPOT images? i.e. not do a WebGL extension?

We've thought about doing this in the past and it's not really practical because you'd have to swizzle texture coordinates.


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