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Re: [Public WebGL] Texture Compression in WebGL
On Mon, Oct 24, 2011 at 1:48 PM, Kornmann, Ralf <email@example.com> wrote:
> I know there is a way by using data urls but this locks not nice for me.
Why? It's a clean API, and this is exactly the sort of thing it's for. If you have problems with the URL API, you should bring them up with w3-webapps, not bypass it.