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Re: [Public WebGL] Handling context lost in WebGL

On Oct 12, 2011, at 6:25 PM, Gregg Tavares (wrk) wrote:

> I just got through updating all the demos on the Khronos WebGL SDK to handle context lost
> I wrote up some of the issues I ran into and their solutions and put them on the WebGL Wiki here
> http://www.khronos.org/webgl/wiki/HandlingContextLost
> I hope that's useful.

Is the flowery prose at the beginning of the page really necessary? I think everyone already thinks WebGL is A Good Think (tm) :-)


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