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Re: [Public WebGL] Stereoscopic monitors
On 15/10/2011 01:26, Won Chun wrote:
On Fri, Oct 14, 2011 at 11:59 AM, Shropshire, Andrew A
<shropshire@att.com>
wrote:
Ok thanks for the information. Perhaps some non-stereoscopic 3D
display
will come along in the future that will be cheap. If I were
designing the
3D apis, I would anticipate this and make the projection part of
the
pipeline removable.
Modern games actually don't do the "render left/right"
approach because they don't have the budget. They use a
reprojection technique that takes a single depth/color image and
makes left/right views off of that.
Actually autostereo, a.k.a. glasses-free, displays require more than
2 views. For the parallax barrier or lenticular lens type typically
somewhere between 5 - 12 are needed. For a holographic display a
very very large number of views is needed. Not sure if or how
reprojection could be applied to these types of display.
I've spent 5 years developing 3-D displays, and don't really
see much progress yet; it's one of those things that is
perpetually an "emerging technology."
Yes. It does seem like that. However at the recent CEATEC show in
Tokyo I saw a system called "Holo Table"
that projects a 3D image that you can walk around and see with
perfect clarity. It was displaying a model of a convertible sports
car with the top down and a young girl getting out of the passenger
seat. Except for the table underneath with its spinning disc, it is
the closest thing I've seen yet to the holy grail of the Princess
Leia effect. Unfortunately the model was not itself animated. The
people showing it said the table is capable of displaying 24-30 fps
but they do not yet have any suitable content.
Regards
-Mark