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Re: [Public WebGL] Handling context lost in WebGL

Thanks, this is great!

I added a link to it from the front page of the wiki.


On Wed, Oct 12, 2011 at 6:25 PM, Gregg Tavares (wrk) <gman@google.com> wrote:
> I just got through updating all the demos on the Khronos WebGL SDK to handle
> context lost
> I wrote up some of the issues I ran into and their solutions and put them on
> the WebGL Wiki here
> http://www.khronos.org/webgl/wiki/HandlingContextLost
> I hope that's useful.
> -gregg

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