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[Public WebGL] Proposals for two new WebGL extensions

I wrote up drafts for two possible WebGL extensions: WEBGL_debug_shaders and WEBGL_debug_gpu_info.


WEBGL_debug_shaders exposes the translated shader source.
WEBGL_debug_gpu_info exposes the unmasked VENDOR and RENDERER strings from underlying graphics driver.

I believe these two extensions provide important information to WebGL developers.  However, as stated in the drafts, both extensions should only be available to privileged code in a browser, not the regular content due to user privacy concerns.

Comments are welcome.