Would you object to having to modify your applications to
explicitly enable rendering to floating point buffers?
It is the high probability that this far from universally
supported feature will be used without the developer realizing
that it is optional that is causing my objections.
I heard there was some discussion on disabling floating point texture writing to fbos I'd like to point out that: - Some of my demos use this, and it would break them: http://codeflow.org/entries/2011/apr/13/advanced-webgl-part-2-sky-rendering/ http://codeflow.org/entries/2011/apr/11/advanced-webgl-part-1/ - I had planned on continued support of this functionality for upcoming applications
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