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Re: [Public WebGL] Disable software rendering

On 19/06/2011, at 12:15 AM, Benoit Jacob wrote:
> Or here's a different approach: add a new method on the Canvas element (so, alongside getContext) that would take two context ids and return a recommendation of which is likely to be faster for typical tasks that could be done with either.

Or perhaps a maximum allowable render time, so the rendering loop can abort quickly if the FPS is too slow?


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