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Re: [Public WebGL] point sprites

Hi John,

You could have a look at the ParticleSystem example from the OpenGL ES 2.0 Programming Guide: http://www.opengles-book.com/webgl.html .  It uses gl_PointSize to control the size of the particles and gl_PointCoord for applying the texture.

Hope this helps.

-- Dan

On 4/13/11 6:04 AM, "John Davis" <jdavis@pcprogramming.com> wrote:

Are there any demos or documentation showing the use of gl_pointsize and gl_pointcoord?


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