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Re: [Public WebGL] Volume Textures

On Mar 24, 2011, at 9:12 PM, Mo, Zhenyao wrote:

> ...Web is never universal.  For example, many Korean website build around
> ActiveX, and it's only for Windows/IE users.  Also, we all know if a
> web is built in Flash, certain devices won't display it.

You've brought up 2 proprietary technologies, so I don't think they should be used in comparison with WebGL.


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