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Re: [Public WebGL] Volume Textures

On Mar 24, 2011, at 10:58 AM, Ginsburg, Daniel wrote:

>> That doesn't mean we can't discuss other extensions (like this one). But I
>> would be very against adding any and all extensions just because they exist on
>> some driver in some version of OpenGL on some platform. I even agree that 3D
>> textures are available in a majority of desktop OpenGL implementations. And
>> GL_OES_texture_3D is defined for OpenGL ES. But I don't know of any current
>> implementations of OpenGL ES that support it.
> I believe that GL_OES_texture_3D is supported on the Qualcomm Snapdragon
> Adreno GPU.

As far as I know nothing with that chip has shipped yet. I think you'll see it becoming more common over the coming year or two on lots of embedded hardware. But I think there has to be more than an existence proof to make a viable candidate. 


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