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Re: [Public WebGL] is texture in webgl limited to 8-bit per channel?

Some WebGL implementations support the OES_texture_float extension.
See http://www.khronos.org/registry/webgl/extensions/OES_texture_float/
and the associated conformance test:


On Mon, Mar 28, 2011 at 9:24 AM, Wendel Silva <wendelbsilva@gmail.com> wrote:
> Hi,
> Im writing a program using webgl. Right now im using Texture 2D and 'render
> to texture' but unfortunately, the textures are limited to 8-bit per channel
> and a need a more precise texture.
> Is there a way to use 16-bit per channel in the texture using WebGL?
> []
> Wendel B Silva
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