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Re: [Public WebGL] is texture in webgl limited to 8-bit per channel?
- To: Wendel Silva <wendelbsilva@gmail.com>
- Subject: Re: [Public WebGL] is texture in webgl limited to 8-bit per channel?
- From: Kenneth Russell <kbr@google.com>
- Date: Mon, 28 Mar 2011 10:45:51 -0700
- Cc: public_webgl@khronos.org
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Some WebGL implementations support the OES_texture_float extension.
See http://www.khronos.org/registry/webgl/extensions/OES_texture_float/
and the associated conformance test:
http://khronos.org/webgl/wiki/Testing/Conformance
-Ken
On Mon, Mar 28, 2011 at 9:24 AM, Wendel Silva <wendelbsilva@gmail.com> wrote:
> Hi,
>
> Im writing a program using webgl. Right now im using Texture 2D and 'render
> to texture' but unfortunately, the textures are limited to 8-bit per channel
> and a need a more precise texture.
> Is there a way to use 16-bit per channel in the texture using WebGL?
>
> []
>
> Wendel B Silva
>
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