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Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays
- To: "Stephen Bannasch" <stephen.bannasch@deanbrook.org>
- Subject: Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays
- From: steve@sjbaker.org
- Date: Fri, 25 Feb 2011 08:42:49 -0800
- Cc: "Vladimir Vukicevic" <vladimir@mozilla.com>, "Kenneth Russell" <kbr@google.com>, "public webgl" <public_webgl@khronos.org>
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> It didn't even occur to me that using the one innerHTML statement to
> update the number of model steps run and the current framerate would have
> any noticeable affect of the overall speed of running the computational
> simulation.
Yeah - it does. It could easily cause the compositor to repaint the
entire window...depending on a lot of really complicated conditions that
are tough to get 100% right and may be browser-dependent.
-- Steve
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