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Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays

> It didn't even occur to me that using the one innerHTML statement to
> update the number of model steps run and the current framerate would have
> any noticeable affect of the overall speed of running the computational
> simulation.

Yeah - it does.  It could easily cause the compositor to repaint the
entire window...depending on a lot of really complicated conditions that
are tough to get 100% right and may be browser-dependent.

  -- Steve

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