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Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays
- To: Stephen Bannasch <stephen.bannasch@deanbrook.org>
- Subject: Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays
- From: Kenneth Russell <kbr@google.com>
- Date: Thu, 24 Feb 2011 09:47:47 -0800
- Cc: Vladimir Vukicevic <vladimir@mozilla.com>, public webgl <public_webgl@khronos.org>
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Is that with or without rendering?
Would it be possible for you to turn your simulation into a headless
benchmark that reports e.g. operations per second?
-Ken
On Thu, Feb 24, 2011 at 5:11 AM, Stephen Bannasch
<stephen.bannasch@deanbrook.org> wrote:
>
> One more interesting bit of data ... IE9 running in VirtualBox on my Mac is
> the fastest browser at 31.1 fps running the JavaScript Energy 2D
> computational simulation using regular JavaScript arrays. That's 50% faster
> than Chrome 10 on my Mac.
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