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[Public WebGL] GL_OES_element_index_uint



After playing around with WebGL one thing that I noticed was that the specification seems to be missing the ability to create 32-bit index buffers. OpenGL ES 2.0 has the ability to enable this with the: GL_OES_element_index_uint extension.

 

65536 possible index values doesn’t really seem like enough values for today’s games. People will be forced to split their index values into multiple arrays of data. Would it be possible to add this extension, or is there a good reason that it is currently absent?

 

Thanks,

- Jonathan Feldstein

 

 

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