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Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint



On Wed, Feb 9, 2011 at 12:00 PM, Mark Callow <callow_mark@hicorp.co.jp> wrote:
>  On 2011/02/09 10:11, Gregg Tavares (wrk) wrote:
>
>> Hopefully with in a month or 2 all browsers that support canvas will
>> support requestAnimationFrame so user's will stop going to pages that
>> DOS their machine with setTimeout or setInterval. I believe all
>> browsers the support WebGL will support requestAnimiationFrame. It's
>> only IE that hasn't said if they have plans to implement it.
> I note the use of "will". Do Chrome9 stable and FF4 currently support
> requestAnimationFrame or not?
>
> In a similar vein, does Chrome9 stable use "subset" or "subarray" in its
> Typed Array implementation?

Neither. It uses "slice". I'm afraid that the shims that have been
posted here will probably be necessary until Chrome 11.

-Ken

> Regards
>
>    -Mark
>
>

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