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Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint
On 2011/02/09 10:11, Gregg Tavares (wrk) wrote:
> Hopefully with in a month or 2 all browsers that support canvas will
> support requestAnimationFrame so user's will stop going to pages that
> DOS their machine with setTimeout or setInterval. I believe all
> browsers the support WebGL will support requestAnimiationFrame. It's
> only IE that hasn't said if they have plans to implement it.
I note the use of "will". Do Chrome9 stable and FF4 currently support
requestAnimationFrame or not?
In a similar vein, does Chrome9 stable use "subset" or "subarray" in its
Typed Array implementation?
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