[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint

I'll ask.

On Tue, Feb 8, 2011 at 4:10 AM, Mikko Mononen <mikko@tinkercad.com> wrote:


I just recently updated our code to use requestAnimationFrame()
instead of a timer. I'm using the wrapper available from WebGL FAQ
(http://www.khronos.org/webgl/wiki/FAQ). The wrapper finds and uses

If I hit a breakpoint inside the render function, step through some
code and press continue, the screen stops updating (sometimes the
browser aww-snaps too). I call requestAnimationFrame() the first thing
when entering the rendering function. I'm using Chrome 10.0.648.18
dev, OSX 10.6.6 and ATI HD2600.

Is this a bug, or something I have to live with, and if so is there
some workaround to this?


Mikko Mononen, Software Engineer
http://tinkercad.com - The unprofessional solid CAD

You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email:
unsubscribe public_webgl