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Re: [Public WebGL] Oes2.0



Oh, in that case,  webgl should work in the latest Fennec betas and nightlies on Android.  There are memory issues, though; a device like the Galaxy Tab works well,  and the upcoming Atrix and Xoom should be fantastic. 
  - Vlad

"John Davis" <jdavis@pcprogramming.com> wrote:

>What I'm interested in testing on is something that runs on tablet
>class
>hardware.  Like Android or iPad tables.  It would really stink if we
>missed
>something OES2.0 specific due to the fact we are emulating it on top of
>desktop OpenGL or DirectX.  As far as I can tell we haven't even tried
>running on anything from Imagination.
>
>On Thu, Feb 3, 2011 at 10:54 AM, Vladimir Vukicevic
><vladimir@mozilla.com>wrote:
>
>> Both Firefox and Chrome have options to use the desktop GL driver,
>> bypassing ANGLE for D3D emulation... in the latest nightly builds
>(and the
>> upcoming beta), toggle webgl.prefer-native-gl in about:config.  For
>Chrome,
>> I believe it's --use-gl=desktop.
>>
>>    - Vlad
>>
>> ----- Original Message -----
>> > What's the best non-angle implementation to test webgl on?
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