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Re: [Public WebGL] Oes2.0

What I'm interested in testing on is something that runs on tablet class hardware.  Like Android or iPad tables.  It would really stink if we missed something OES2.0 specific due to the fact we are emulating it on top of desktop OpenGL or DirectX.  As far as I can tell we haven't even tried running on anything from Imagination.

On Thu, Feb 3, 2011 at 10:54 AM, Vladimir Vukicevic <vladimir@mozilla.com> wrote:
Both Firefox and Chrome have options to use the desktop GL driver, bypassing ANGLE for D3D emulation... in the latest nightly builds (and the upcoming beta), toggle webgl.prefer-native-gl in about:config.  For Chrome, I believe it's --use-gl=desktop.

   - Vlad

----- Original Message -----
> What's the best non-angle implementation to test webgl on?
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