Public WebGL Archives: (date view) February 2011

Thread Index

February 01, 11

   [Public WebGL] Negative bufferSubData() offset crash chrome Shy Shalom
   Re: [Public WebGL] Negative bufferSubData() offset crash chrome Mo, Zhenyao
   Re: [Public WebGL] Flat shading without vertex duplication? steve
   [Public WebGL] WebKit nightly does not recognize "webgl" for context type Mark Callow
   Re: [Public WebGL] WebKit nightly does not recognize "webgl" for context type Kenneth Russell
   [Public WebGL] black patches in background Stephen Bannasch

February 02, 11

   Re: [Public WebGL] black patches in background steve
   [Public WebGL] question about implementation of anti-aliasing; and a remark for benchmark authors Benoit Jacob
   Re: [Public WebGL] question about implementation of anti-aliasing; and a remark for benchmark authors Daniel Koch
   Re: [Public WebGL] question about implementation of anti-aliasing; and a remark for benchmark authors Benoit Jacob
   Re: [Public WebGL] question about implementation of anti-aliasing; and a remark for benchmark authors Adrienne Walker
   Re: [Public WebGL] black patches in background Stephen Bannasch
   [Public WebGL] determining depth of z-buffer Stephen Bannasch
   Re: [Public WebGL] determining depth of z-buffer Vladimir Vukicevic
   Re: [Public WebGL] determining depth of z-buffer steve
   Re: [Public WebGL] determining depth of z-buffer Giles Thomas
   Re: [Public WebGL] determining depth of z-buffer Steve Baker
   Re: [Public WebGL] determining depth of z-buffer Ben Vanik
   Re: [Public WebGL] determining depth of z-buffer Steve Baker
   Re: [Public WebGL] determining depth of z-buffer Giles Thomas
   Re: [Public WebGL] determining depth of z-buffer Steve Baker
   Re: [Public WebGL] WebKit nightly does not recognize "webgl" for context type Chris Marrin
   Re: [Public WebGL] determining depth of z-buffer Steve Baker

February 03, 11

   Re: [Public WebGL] determining depth of z-buffer Thatcher Ulrich
   Re: [Public WebGL] determining depth of z-buffer steve
   [Public WebGL] Oes2.0 John Davis
   Re: [Public WebGL] Oes2.0 Vladimir Vukicevic
   Re: [Public WebGL] determining depth of z-buffer Thatcher Ulrich
   Re: [Public WebGL] Typed Array slice() renamed to subarray() (was: subset()) Vladimir Vukicevic
   Re: [Public WebGL] determining depth of z-buffer Mark Callow
   Re: [Public WebGL] determining depth of z-buffer steve
   [Public WebGL] Driver blacklists for WebGL (was: Discussion with Xorg developers) Benoit Jacob
   Re: [Public WebGL] WebKit nightly does not recognize "webgl" for context type Mark Callow
   Re: [Public WebGL] Oes2.0 John Davis
   Re: [Public WebGL] WebKit nightly does not recognize "webgl" for context type John Davis
   Re: [Public WebGL] Oes2.0 Vladimir Vukicevic
   [Public WebGL] Chrome 9 just went GA John Davis
   Re: [Public WebGL] Typed Array slice() renamed to subarray() (was: subset()) Cedric Vivier
   Re: [Public WebGL] Typed Array slice() renamed to subarray() (was: subset()) Vladimir Vukicevic

February 04, 11

   [Public WebGL] opengl to webgl Asmi Shah
   Re: [Public WebGL] opengl to webgl Steve Baker
   Re: [Public WebGL] Chrome 9 just went GA Ramesh
   Re: [Public WebGL] Chrome 9 just went GA Nicolas Kassis
   Re: [Public WebGL] opengl to webgl Mark Callow
   Re: [Public WebGL] opengl to webgl Steve Baker
   Re: [Public WebGL] opengl to webgl Ben Vanik
   [Public WebGL] Announcing gl64k - the webgl competition Jarrad Hope
   Re: [Public WebGL] Announcing gl64k - the webgl competition Mo, Zhenyao

February 05, 11

   [Public WebGL] [Typed arrays] String to Buffer to String Dannii

February 07, 11

   Re: [Public WebGL] determining depth of z-buffer Thatcher Ulrich
   RE: [Public WebGL] determining depth of z-buffer Kornmann, Ralf
   Re: [Public WebGL] [Typed arrays] String to Buffer to String Mark Callow
   Re: [Public WebGL] [Typed arrays] String to Buffer to String Vladimir Vukicevic
   Re: [Public WebGL] [Typed arrays] String to Buffer to String Kenneth Russell
   [Public WebGL] max instruction slots? Kelley, Michael
   Re: [Public WebGL] max instruction slots? Steve Baker
   [Public WebGL] NaN handling in Typed Array spec Kenneth Russell
   Re: [Public WebGL] NaN handling in Typed Array spec Vladimir Vukicevic
   Re: [Public WebGL] NaN handling in Typed Array spec James Robinson
   Re: [Public WebGL] NaN handling in Typed Array spec Cameron McCormack
   Re: [Public WebGL] NaN handling in Typed Array spec Cameron McCormack

February 08, 11

   [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Mikko Mononen
   Re: [Public WebGL] NaN handling in Typed Array spec Oliver Hunt
   [Public WebGL] Spec Final Draft (1.0) Henrik Bennetsen
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Gregg Tavares (wrk)
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Cedric Vivier
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint James Robinson
   [Public WebGL] Retrieve Video Card Information using WebGL Wendel Silva
   Re: [Public WebGL] NaN handling in Typed Array spec Kenneth Russell
   Re: [Public WebGL] NaN handling in Typed Array spec Kenneth Russell
   Re: [Public WebGL] NaN handling in Typed Array spec Kenneth Russell

February 09, 11

   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Mikko Mononen
   [Public WebGL] Chrome stable linux John Davis
   [Public WebGL] Fwd: [General] ACM Web3D 2011 Conference - Call For Paper Yvonne Jung
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Gregg Tavares (wrk)
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Shy Shalom
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Gregg Tavares (wrk)
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Vincent Scheib
   Re: [Public WebGL] Retrieve Video Card Information using WebGL Thatcher Ulrich
   Re: [Public WebGL] Retrieve Video Card Information using WebGL Wendel Silva
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Mark Callow
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint James Robinson
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Cedric Vivier
   Re: [Public WebGL] RequestAnimationFrame stops updating after hitting a breakpoint Kenneth Russell
   Re: [Public WebGL] Chrome stable linux John Davis
   Re: [Public WebGL] Gregg Tavares (wrk)
   [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? Ivan Popov
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao

February 10, 11

   [Public WebGL] Changes to the spec Chris Marrin
   Re: [Public WebGL] Mark Callow
   [Public WebGL] GL_OES_element_index_uint Jonathan Feldstein
   Re: [Public WebGL] GL_OES_element_index_uint Kenneth Russell
   RE: [Public WebGL] GL_OES_element_index_uint Jonathan Feldstein
   Re: [Public WebGL] GL_OES_element_index_uint Kenneth Russell
   Re: [Public WebGL] GL_OES_element_index_uint Vladimir Vukicevic
   [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? Ivan Popov

February 11, 11

   Re: [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? Thatcher Ulrich
   Re: [Public WebGL] GL_OES_element_index_uint steve
   Re: [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? Ivan Popov
   Re: [Public WebGL] Is it possible to use multiple indexes in WebGL when drawing? steve
   Re: [Public WebGL] GL_OES_element_index_uint steve
   Re: [Public WebGL] GL_OES_element_index_uint Mo, Zhenyao
   RE: [Public WebGL] GL_OES_element_index_uint Jonathan Feldstein

February 12, 11

   Re: [Public WebGL] Chrome stable linux John Davis
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Texture lookup in vertex shader John Davis
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Jarrad Hope

February 13, 11

   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   [Public WebGL] Blacklisting and get.webgl.org Steve Baker
   Re: [Public WebGL] Blacklisting and get.webgl.org Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Steve Baker
   Re: [Public WebGL] Chrome stable linux Benoit Jacob
   Re: [Public WebGL] Chrome stable linux Mo, Zhenyao
   [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Stephen Bannasch

February 14, 11

   Re: [Public WebGL] Blacklisting and get.webgl.org Gregg Tavares (wrk)
   Re: [Public WebGL] GL_OES_element_index_uint Ginsburg, Daniel
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Gregg Tavares (wrk)
   Re: [Public WebGL] Texture lookup in vertex shader Vangelis Kokkevis
   RE: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? On Lee
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Stephen Bannasch
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Gregg Tavares (wrk)
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Stephen Bannasch
   Re: [Public WebGL] JavaScript matrix libraries really 5x faster in Minefield than Chrome? Vladimir Vukicevic
   Re: [Public WebGL] GL_OES_element_index_uint Mark Callow
   Re: [Public WebGL] Changes to the spec Kenneth Russell
   Re: [Public WebGL] Changes to the spec Ben Vanik
   Re: [Public WebGL] Changes to the spec Ben Vanik
   Re: [Public WebGL] Changes to the spec Vladimir Vukicevic
   Re: [Public WebGL] Changes to the spec Shy Shalom

February 15, 11

   [Public WebGL] Question about Strings from TypedArrays Jeff Schiller

February 16, 11

   [Public WebGL] Uniform*fv and arrays Tim Johansson
   [Public WebGL] Re: Question about Strings from TypedArrays Joshua Bell
   Re: [Public WebGL] Uniform*fv and arrays Vladimir Vukicevic
   Re: [Public WebGL] Uniform*fv and arrays Kenneth Russell
   [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch

February 17, 11

   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Thatcher Ulrich
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Thatcher Ulrich
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Steve Baker
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Kenneth Russell
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   [Public WebGL] Worlds of WebGL and FF4b11 Mark Callow
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Kenneth Russell
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch

February 18, 11

   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Thatcher Ulrich
   Re: [Public WebGL] Worlds of WebGL and FF4b11 Benoit Jacob
   Re: [Public WebGL] Worlds of WebGL and FF4b11 Mark Callow
   Re: [Public WebGL] Worlds of WebGL and FF4b11 Benoit Jacob

February 21, 11

   [Public WebGL] Context lost event in Chrome Mark Callow
   Re: [Public WebGL] Context lost event in Chrome Steve Baker

February 22, 11

   Re: [Public WebGL] Context lost event in Chrome Alexey Marinichev
   Re: [Public WebGL] Context lost event in Chrome Mark Callow
   Re: [Public WebGL] Context lost event in Chrome Alexey Marinichev
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Vladimir Vukicevic
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   RE: [Public WebGL] Context lost event in Chrome Kornmann, Ralf

February 23, 11

   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch

February 24, 11

   [Public WebGL] The Ooman Experience David Sheets
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Kenneth Russell
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Vladimir Vukicevic
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   [Public WebGL] shader linking breaks WebGL context - Chrome 11 73189 Mark Callow
   Re: [Public WebGL] shader linking breaks WebGL context - Chrome 11 73189 Adrienne Walker

February 25, 11

   [Public WebGL] debugging a shaderLinkError Stephen Bannasch
   Re: [Public WebGL] debugging a shaderLinkError steve
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays Stephen Bannasch
   Re: [Public WebGL] WebKit 20-50% slower than Chrome/Minefield using large Float32Array Arrays steve
   [Public WebGL] wish you happy M.Sirin
   Re: [Public WebGL] debugging a shaderLinkError Stephen Bannasch
   Re: [Public WebGL] debugging a shaderLinkError Gregg Tavares (wrk)

February 26, 11

   [Public WebGL] GPU locking up laptop John Davis
   Re: [Public WebGL] GPU locking up laptop Mo, Zhenyao
   Re: [Public WebGL] GPU locking up laptop Steve Baker
   [Public WebGL] problematic more/ tests now part of 1.0.0 conformance suite Benoit Jacob

February 27, 11

   [Public WebGL] state of glMatrix? Shy Shalom
   Re: [Public WebGL] GPU locking up laptop John Davis
   Re: [Public WebGL] GPU locking up laptop John Davis
   Re: [Public WebGL] debugging a shaderLinkError Stephen Bannasch
   Re: [Public WebGL] problematic more/ tests now part of 1.0.0 conformance suite Benoit Jacob
   Re: [Public WebGL] GPU locking up laptop Mo, Zhenyao
   Re: [Public WebGL] debugging a shaderLinkError Daniel Koch
   Re: [Public WebGL] debugging a shaderLinkError Stephen Bannasch

February 28, 11

   Re: [Public WebGL] problematic more/ tests now part of 1.0.0 conformance suite Tim Johansson
   Re: [Public WebGL] debugging a shaderLinkError steve
   Re: [Public WebGL] debugging a shaderLinkError Daniel Koch
   Re: [Public WebGL] debugging a shaderLinkError Daniel Koch