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[Public WebGL] loop constants
- To: public webgl <public_webgl@khronos.org>
- Subject: [Public WebGL] loop constants
- From: John Davis <jdavis@pcprogramming.com>
- Date: Sat, 29 Jan 2011 07:51:23 -0600
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In the fragment shader, when I run my stuff under Chrome variable loops work, while under FireFox they do not (I have to make them constants). If both implementations use Angle, this shouldn't be the case, right?