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Re: [Public WebGL] Odd error trying to initialize shaders in chrome dev



OK, I just landed a quick fix to relax the charset to allow quotes.

https://bugs.webkit.org/show_bug.cgi?id=52396

On Thu, Jan 13, 2011 at 1:09 PM,  <steve@sjbaker.org> wrote:
>> If possible, share with me a piece of shader source that caused this
>> error.  I can have a look.
>
> As far as I can tell from the shaders that failed and the ones that
> didn't, literally any comment in a shader that contains either a single or
> double quote character will cause it to barf with a premature EOF error in
> both Chrome and Safari.
>
> This comment line failed:
>
>   // Using Von Neumann's "middle-square" method.  Which is
>
> ...so did this:
>
>   // Using Von NeumannXs "middle-square" method.  Which is
>
> ...and this:
>
>   // Using Von Neumann's Xmiddle-squareX method.  Which is
>
> ...this one worked
>
>   // Using Von NeumannXs Xmiddle-squareX method.  Which is
>
> I checked using a hex-dump and there are no fancy multi-byte
> internationalized characters...no high-bit-set wierdness...not even so
> much as a control-character!!  Just good old-fashioned 7 bit American
> Standard Code for Information Interchange - character codes 0x22 and 0x2C.
>
>  -- Steve
>
>
>> On Thu, Jan 13, 2011 at 9:25 AM,  <steve@sjbaker.org> wrote:
>>>
>>> Quite a few people have been seeing that error in my game too.
>>>
>>> Looks like a Chrome snafu.
>>>
>>>  -- Steve
>>>
>>>> I just noticed a weird error looking a some (not all) demos and my app
>>>> using the latest chrome dev channel.
>>>>
>>>> Example where error occurs:
>>>>
>>>> http://industrialarithmetic.blogspot.com/2011/01/test.html
>>>>
>>>> the error I get is:
>>>> ERROR: 0:1: 'unexpected EOF' : syntax error
>>>>
>>>> Any changes to the way chrome reads shaders?
>>>>
>>>> Thanks
>>>>
>>>> --
>>>> -----------------
>>>> Nicolas Kassis
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>>>
>>>
>>>
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>>
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>
>
>

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