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Re: [Public WebGL] ESSL 3.5 Comments Compliance



I believe the reason this was enforced was to try to make sure that a shader written anywhere works in any OpenGL ES 2.0 environment. 

It's possible that some OpenGL ES 2.0 drivers would not be happy with getting passed Shift-JIS or Big5 or UTF8 since the spec specifically says ASCII.

On the other hand, maybe this is something that shouldn't be specified? Or maybe it should be specified as mentioned above, comments are stripped and remainder must be ASCII.