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Re: [Public WebGL] Proposal for WebAL



----- Original Message -----
> On Tue, Jan 11, 2011 at 10:50 AM, Steve Baker <steve@sjbaker.org>
> wrote:
> >
> > In the course of writing my WebGL game, it became painfully obvious
> > that
> > the audio capabilities of present browsers is woefully inadequate to
> > the
> > task of rendering game audio - and I've decided to try to evangalize
> > what I think is the clear and obvious solution to the problem. I
> > call
> > it "WebAL".
> >
> > This is off-topic for this list - but I'm trying to propose a
> > solution
> > that closely mirrors WebGL, both in structure and in how it gets
> > adopted
> > and implemented and I presume that the people who inhabit this list
> > will
> > either be the right people to talk to - or will know who those
> > people are.
> >
> > I have written a white-paper describing why we need it, what it
> > should
> > be - and how I think it should happen:
> >
> >
> > http://www.sjbaker.org/wiki/index.php?title=WebAL_-_Interactive_audio_for_browsers
> >
> > Please SPAM it to anyone who will listen!!
> >
> > I also created a mailing list to centralize the discussion:
> >
> >  http://lists.sjbaker.org/listinfo.cgi/webal-sjbaker.org
> >
> > Thanks in advance
> 
> Please look into the Web Audio incubator group at
> http://www.w3.org/2005/Incubator/audio/ and in particular the Web
> Audio API specification proposal at
> http://chromium.googlecode.com/svn/trunk/samples/audio/specification/specification.html
> . This is an API designed by an audio processing expert (Chris Rogers)
> which provides low latency audio and extremely powerful capabilities.
> The initial implementation in WebKit is nearly complete on all
> platforms. I think it would be best to focus efforts on the
> development of this API rather than start a new one.

And also, a different (lower level, I'm told) approach is being implemented in Firefox 4:

https://wiki.mozilla.org/Audio_Data_API

Benoit

> 
> -Ken
> 
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