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[Public WebGL] Proposal for WebAL
- To: public webgl <public_webgl@khronos.org>, webal@lists.sjbaker.org
- Subject: [Public WebGL] Proposal for WebAL
- From: Steve Baker <steve@sjbaker.org>
- Date: Tue, 11 Jan 2011 12:50:18 -0600
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In the course of writing my WebGL game, it became painfully obvious that
the audio capabilities of present browsers is woefully inadequate to the
task of rendering game audio - and I've decided to try to evangalize
what I think is the clear and obvious solution to the problem. I call
it "WebAL".
This is off-topic for this list - but I'm trying to propose a solution
that closely mirrors WebGL, both in structure and in how it gets adopted
and implemented and I presume that the people who inhabit this list will
either be the right people to talk to - or will know who those people are.
I have written a white-paper describing why we need it, what it should
be - and how I think it should happen:
http://www.sjbaker.org/wiki/index.php?title=WebAL_-_Interactive_audio_for_browsers
Please SPAM it to anyone who will listen!!
I also created a mailing list to centralize the discussion:
http://lists.sjbaker.org/listinfo.cgi/webal-sjbaker.org
Thanks in advance
-- Steve
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