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Re: [Public WebGL] context attribute to allow control anti-aliasing more finely?

----- Original Message -----
> El día 7 de enero de 2011 08:50, Chris Marrin <cmarrin@apple.com>
> escribió:
> >
> > On Jan 7, 2011, at 8:49 AM, Benoit Jacob wrote:
> >>
> >> OK. Maybe then we should at least consider using similar
> >> antialiasing settings. AFAIK Mozilla uses the default. I've had a
> >> user reporting that the rendering in Chromium looked different.
> >> Could you please point me to where it's implemented in WebKit?
> >
> > I'm not sure for Chrome. But the code is in GraphicsContext3DMac.cpp
> > for Mac.
> If a context requests {antialias: true}, Chromium turns on
> multisampling with four samples (or as many as the hardware supports,
> whichever is fewer). The number of samples to use for multisampling
> is chosen here:
> http://src.chromium.org/viewvc/chrome/trunk/src/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc?annotate=70474#l79

Thanks, that's helpful. I agree that 4x antialiasing is a sane setting and believe that we should do the same.

> I don't follow what you mean by saying Mozilla "uses the default".

I just was under the (apparently wrong) impression that there was a default setting, need to look more closely at this stuff.


> -Adrienne

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