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Re: [Public WebGL] context attribute to allow control anti-aliasing more finely?

El día 7 de enero de 2011 08:46, Chris Marrin <cmarrin@apple.com> escribió:
> On Jan 7, 2011, at 6:49 AM, Benoit Jacob wrote:
>> We currently have a boolean 'antialias' context attribute. But it doesn't allow to control the quality of the anti-aliasing.
>> Should we:
>> * not do anything about it?
>> * or replace it by an integer with 3 possible values, say "none", "low", "high" ?
>> * or, to keep compatibility with existing WebGL code, add a separate 'antialiasfactor' attribute?
> We did it this way to make things simple. I think we should leave it as is for 1.0. But improving it in the future is certainly possible.

That sounds like a good approach for 1.0.  If anybody needs
finer-grained control in the meantime, then that's what extensions are


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