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Re: [Public WebGL] context attribute to allow control anti-aliasing more finely?



>
> ----- Original Message -----
>> On Jan 7, 2011, at 6:49 AM, Benoit Jacob wrote:
>>
>> >
>> > Hi,
>> >
>> > We currently have a boolean 'antialias' context attribute. But it
>> > doesn't allow to control the quality of the anti-aliasing.
>> >
>> > Should we:
>> > * not do anything about it?
>> > * or replace it by an integer with 3 possible values, say "none",
>> > "low", "high" ?
>> > * or, to keep compatibility with existing WebGL code, add a separate
>> > 'antialiasfactor' attribute?
>>
>> We did it this way to make things simple. I think we should leave it
>> as is for 1.0. But improving it in the future is certainly possible.
>
> OK. Maybe then we should at least consider using similar antialiasing
> settings. AFAIK Mozilla uses the default. I've had a user reporting that
> the rendering in Chromium looked different. Could you please point me to
> where it's implemented in WebKit?
>
> Benoit

Certainly on my Win7 machine, I get antialiassing in Chrome - but not in
Firefox.

  -- Steve



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