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Re: [Public WebGL] context attribute to allow control anti-aliasing more finely?




On Jan 7, 2011, at 8:49 AM, Benoit Jacob wrote:

> ----- Original Message -----
>> On Jan 7, 2011, at 6:49 AM, Benoit Jacob wrote:
>> 
>>> 
>>> Hi,
>>> 
>>> We currently have a boolean 'antialias' context attribute. But it
>>> doesn't allow to control the quality of the anti-aliasing.
>>> 
>>> Should we:
>>> * not do anything about it?
>>> * or replace it by an integer with 3 possible values, say "none",
>>> "low", "high" ?
>>> * or, to keep compatibility with existing WebGL code, add a separate
>>> 'antialiasfactor' attribute?
>> 
>> We did it this way to make things simple. I think we should leave it
>> as is for 1.0. But improving it in the future is certainly possible.
> 
> OK. Maybe then we should at least consider using similar antialiasing settings. AFAIK Mozilla uses the default. I've had a user reporting that the rendering in Chromium looked different. Could you please point me to where it's implemented in WebKit?

I'm not sure for Chrome. But the code is in GraphicsContext3DMac.cpp for Mac.

-----
~Chris
cmarrin@apple.com




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