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Re: [Public WebGL] context attribute to allow control anti-aliasing more finely?



----- Original Message -----
> On Jan 7, 2011, at 6:49 AM, Benoit Jacob wrote:
> 
> >
> > Hi,
> >
> > We currently have a boolean 'antialias' context attribute. But it
> > doesn't allow to control the quality of the anti-aliasing.
> >
> > Should we:
> > * not do anything about it?
> > * or replace it by an integer with 3 possible values, say "none",
> > "low", "high" ?
> > * or, to keep compatibility with existing WebGL code, add a separate
> > 'antialiasfactor' attribute?
> 
> We did it this way to make things simple. I think we should leave it
> as is for 1.0. But improving it in the future is certainly possible.

OK. Maybe then we should at least consider using similar antialiasing settings. AFAIK Mozilla uses the default. I've had a user reporting that the rendering in Chromium looked different. Could you please point me to where it's implemented in WebKit?

Benoit

> 
> -----
> ~Chris
> cmarrin@apple.com
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