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Re: [Public WebGL] context attribute to allow control anti-aliasing more finely?

On Jan 7, 2011, at 6:49 AM, Benoit Jacob wrote:

> Hi,
> We currently have a boolean 'antialias' context attribute. But it doesn't allow to control the quality of the anti-aliasing.
> Should we:
> * not do anything about it?
> * or replace it by an integer with 3 possible values, say "none", "low", "high" ?
> * or, to keep compatibility with existing WebGL code, add a separate 'antialiasfactor' attribute?

We did it this way to make things simple. I think we should leave it as is for 1.0. But improving it in the future is certainly possible.


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