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[Public WebGL] context attribute to allow control anti-aliasing more finely?


We currently have a boolean 'antialias' context attribute. But it doesn't allow to control the quality of the anti-aliasing.

Should we:
 * not do anything about it?
 * or replace it by an integer with 3 possible values, say "none", "low", "high" ?
 * or, to keep compatibility with existing WebGL code, add a separate 'antialiasfactor' attribute?

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