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Re: [Public WebGL] some samples and a question about looping



On 29/12/2010 09:28, Sami Mäkelä wrote:
> Probably most
> common use of variable length loops would be loops that are simply
> bounded by uniforms. 
There are many OpenGL ES implementations that do not support this, which
is why they are not allowed in WebGL.

Regards

    -Mark

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