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Re: [Public WebGL] Minefield compositor issue...maybe?




----- Original Message -----
> Calling readPixels at the end of the frame might help. At least
> getImageData helps for 2D canvas, which suffers from a similar
> problem. I guess Minefield is doing the actual drawing async from the
> timeout handlers, the API calls just push commands in the command
> pipe. And if it can't clear out the command pipe before the next
> timeout, the size of the command pipe keeps growing and growing until
> it hangs the renderer.

Is this a linux-specific problem?  I haven't heard of this on Windows or OSX, and Linux does have the extra async interaction with the X server.  Can you file a bug, if there isn't one already?

    - Vlad
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