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Re: [Public WebGL] OpenGL drivers in Firefox

In the interests of inter-implementation consistency, perhaps these preferences should be removed from FF. I can foresee a snowball effect of some popular application causing people to set these preferences then others forgetting they changed the preferences and releasing other app's which use the non-WebGL features made available.



On 24/12/2010 14:51, Evgeny Demidov wrote:
after updating DirectX9...
I wasn't able to use OpenGL drivers (by means of."webgl.shader_validator") until I "dig" in the Net and add "webgl.prefer_gl" (the Mandelbrot set is black and 3D simulations with vertex texture2D work now [not with ANGLE]). How do these prefs work together?

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