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[Public WebGL] vertexAttribPointer conformance test


seems to be a small error in the gl-vertexattribpointer test. It's checking that gl.vertexAttribPointer(0, 1, gl.FLOAT, 0, 255, 0); is allowed. Should be changed to gl.BYTE so the stride is a valid multiple of the type size. Also a reference from drawElements and vertexAttribPointer to section 6.3 would be good.

Erik Möller
Core Developer
Opera Software
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