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Re: [Public WebGL] Float Vertex Texture Fetch in WebKit

By the way, I can't reproduce the crash (OOPS) with ToT chromium on Mac.


On Sun, Dec 19, 2010 at 11:04 PM, Evgeny Demidov
<demidov@ipm.sci-nnov.ru> wrote:
> a 2x1024x1024 triangles patch (a step to wave simulation) uses Float RGB (or
> RGBA) Vertex Texture Fetch
> http://www.ibiblio.org/e-notes/webgl/big_hat.html
> for gl.LUMINANCE I've got funny but wrong picture (included in the page) in
> Chromium without ANGLE
> http://www.ibiblio.org/e-notes/webgl/big_hat1.html
> for LA I get blue error page (with OOPS).
> Are there real (no ES) problems in implementation? (e.g. L->Red, LA->RG)
> Sorry I hope this is the last post on the topic. I'll wait for Firefox.
> Evgeny
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