[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Public WebGL] Body Browser WebGL app
- To: "Vangelis Kokkevis" <vangelis@google.com>
- Subject: Re: [Public WebGL] Body Browser WebGL app
- From: steve@sjbaker.org
- Date: Fri, 17 Dec 2010 12:39:05 -0800
- Cc: "public webgl" <public_webgl@khronos.org>
- Dkim-signature: v=1; a=rsa-sha1; c=relaxed; d=sjbaker.org; h=message-id :in-reply-to:references:date:subject:from:to:cc:mime-version :content-type:content-transfer-encoding; s=sjbaker.org; bh=bWsGf 2+6lXqbIGJ9/N3Jsbi4f6Y=; b=NCt5eVD7n2KKV/Q2h0Jd19LTWSplAsnFXvcqR o//7j0VUv2KzbgO7Ojto5fQYw9D2TcJRQC+cyLKM9UcBmodlyBtzOVS07boheI/U NQLCpZJBMb3gN/N22uCl4L+k4kA+YbIJMHt4N7ui0yjWP2to0VdGT3EhaiBlRWvm KMjGRs=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=sjbaker.org; h=message-id :in-reply-to:references:date:subject:from:to:cc:mime-version :content-type:content-transfer-encoding; q=dns; s=sjbaker.org; b=rdsJvB/a7Dj/hPBIclnM/jpxIuTSGD0stfBcNEtTN2TG5X/5cXmbCn3zgZSQE kqspfZF7ZhALPi4StxIP6Papf7ZZnMlEdOcyxK7NLbZEn/NLyh6rOlDlzQjbZSke R1vxcBL4qcdqx5c9cHjZYW14tRQ5IKuOs6TDp9bTAf7EHY=
- In-reply-to: <AANLkTimJN=VHLbNX=vxHzM9_xx1WvTSqujuBR741Q-cP@mail.gmail.com>
- List-id: Public WebGL Mailing List <public_webgl.khronos.org>
- References: <AANLkTimJN=VHLbNX=vxHzM9_xx1WvTSqujuBR741Q-cP@mail.gmail.com>
- Sender: owner-public_webgl@khronos.org
- User-agent: SquirrelMail/1.4.21
Yeah - I caught it on Slashdot this morning - stunning stuff - exactly the
kind of thing to showcase WebGL. (It frequently hits 100Hz on my desktop
machine!)
Awesome work!
-- Steve
> If I may, I'd like to drop in a plug for a new WebGL app that we launched
> yesterday on Google Labs, coinciding with the first Chrome Beta release
> that
> has WebGL enabled by default.
>
> The app is called "Body Browser" and allows users to navigate a highly
> detailed 3D model of the human anatomy, search for anatomical entities,
> click and query about organs, bones, nerves, etc.
>
> The direct link is:
>
> http:\\bodybrowser.googlelabs.com
>
> and of course requires a WebGL enabled browser! Seems to work equally
> well
> on FF4 Beta, Safari nightly and of course Chrome!
>
> Some interesting stats:
> 1. The app has no trouble pushing upwards of 1.5M triangles at 60fps even
> on
> common laptop GPUs.
> 2. Geometry transfers from the server were compressed down to about 6
> bytes
> per vertex (including position, normals and texture coords).
> Decompression
> happens on the client side. Hopefully we'll have a writeup on the
> techniques
> used soon.
>
> I find it to be yet another great example of how far all the WebGL spec
> and
> implementations have come and how close we are to creating a compelling
> cross-platform 3D API for browser that actually works as advertised!
>
> Vangelis
>
-----------------------------------------------------------
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email: